Welcome to Gamersphere NZ! One of the largest collections of board games for sale in New Zealand.

We are currently making some changes to our website. Please excuse the dust as we make this change

Promotion

We've got a wide range of stock on clearance check out the sale now!

Call of Cthulhu RPG - Mark of The Beast 0.335 kg

$3599
Tax included, shipping and discounts calculated at checkout.


Would you like to add a donation towards Carbon Removal?
Here at Gamersphere all our deliveries are carbon-neutral. We're now giving our customers the ability to contribute at checkout

Carbon-neutral shipping with Shopify Planet
Add {cost} to support groundbreaking carbon removal technologies.

Every civilization has some story or legend of creatures half man and half beast. Indigenous native peoples around the world held beliefs about shamans and witch doctors who could transform themselves into animals. The ancient Egyptians worshiped a whole pantheon of animal-headed gods. The superstitious folk of medieval Europe believed that a witch or a gypsy could curse a man to become a werewolf by night. Pacific islanders told tales of men changing into sharks. Certain African peoples feared leopard men.

Coming from all over the world and from every culture, werebeast legends naturally vary. Among the ways said to become a werewolf include being bitten by a werewolf, being bitten by a normal wolf, a potion or curse from a gypsy or a witch, a family curse, a genetic disorder, drinking rainwater from the paw print of a wolf, wearing an enchanted pelt made from wolfskin, through a pact with Satan or a demon, through the act of cannibalism, etc. Some werewolves have no memory or control over their change while others do. Some change only by the light of a full moon while others can change at any time. Some werewolves look like normal wolves, some look like giant wolves, and still others are mutant man-beasts. Some are solitary and some live and hunt in packs or clans.

Herein are gathered a number of tales portraying the glorious and bestial nature of the werewolf. There are horror, sci-fi, Gothic, cyber, fairy tale and fantasy stories and poems that embrace the essence of the beast, told by an assortment of scribes with diverse styles and voices.

Now the Full Harvest Moon is rising and the soft wail of the autumnal wind begins…

Key product features

Publisher: Chaosium
Release Date:
Discontinued:
  • No

Specifications

  • Current Supplier Availibility
    Available
  • Game Publisher
    Chaosium
  • Game Family
    Call of Cthulhu RPG
  • MPN
    CHA6062
Carbon-neutral shipping with Shopify Planet
Carbon-neutral shipping on all orders
496kg
shipping emissions removed
That's like...
1,270
miles driven by an average gasoline-powered car
We fund innovations in...
Direct Air Capture
Bio Oil
Mineralization
Chaosium

Call of Cthulhu RPG - Mark of The Beast

$3599

Every civilization has some story or legend of creatures half man and half beast. Indigenous native peoples around the world held beliefs about shamans and witch doctors who could transform themselves into animals. The ancient Egyptians worshiped a whole pantheon of animal-headed gods. The superstitious folk of medieval Europe believed that a witch or a gypsy could curse a man to become a werewolf by night. Pacific islanders told tales of men changing into sharks. Certain African peoples feared leopard men.

Coming from all over the world and from every culture, werebeast legends naturally vary. Among the ways said to become a werewolf include being bitten by a werewolf, being bitten by a normal wolf, a potion or curse from a gypsy or a witch, a family curse, a genetic disorder, drinking rainwater from the paw print of a wolf, wearing an enchanted pelt made from wolfskin, through a pact with Satan or a demon, through the act of cannibalism, etc. Some werewolves have no memory or control over their change while others do. Some change only by the light of a full moon while others can change at any time. Some werewolves look like normal wolves, some look like giant wolves, and still others are mutant man-beasts. Some are solitary and some live and hunt in packs or clans.

Herein are gathered a number of tales portraying the glorious and bestial nature of the werewolf. There are horror, sci-fi, Gothic, cyber, fairy tale and fantasy stories and poems that embrace the essence of the beast, told by an assortment of scribes with diverse styles and voices.

Now the Full Harvest Moon is rising and the soft wail of the autumnal wind begins…

View product