Expansion for Mice and Mystics.

Our mice heroes head back into the castle once more to defeat a hooded figure.

1-4 Players  |  60-90 Mins  |  Ages 7+

Features: Area Movement, Cooperative Game, Dice Rolling, Role Playing, Storytelling, Variable Player Powers

Theme: Adventure, Dice, Expansion for Base-game, Exploration, Fantasy, Fighting, Miniatures

Description:

Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thumb,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.

Evil stirs Within the Castle

Prince Collin and his friends defeated Vanestra, and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends, and forever change the course of history for the mouse-town of Barksburg.

A New Storybook For Mice and Mystics!

The Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Neré, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.

This is an expansion and requires Mice and Mystics base game to play.

SKU 670541597637
Model # PH1101
Barcode # 670541597637
Brand Plaid Hat Games
Shipping Weight 0.5600kg
Assembled Length 0.210m
Assembled Height 0.280m
Assembled Width 0.006m

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