Expansion for Elder Sign.

As four new Ancient Ones threaten to awake, their stirrings are ripping at the fabric of space and time, causing gates to Other Worlds to open, and releasing horrors throughout the city.

1-8 Players  |  60-120 Mins  |  Ages 14+

Features: Cooperative Game, Dice Rolling, Modular Board, Role Playing

Theme: Adventure, Card Game, Dice, Expansion for Base-game, Fantasy, Fighting, Horror, Novel-based

Description:

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including Velma’s Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.

Four new Ancient Ones threaten humanity and eight new investigators join the quest for elder signs. Investigators can also now acquire skills that give them lasting advantages. Memberships in either the brutal Sheldon Gang or the mysterious Silver Twilight Lodge help investigators complete tasks and grant them added rewards. It will take all the skills, resources, strength, and sanity you can muster to prevent the Ancient Ones from awakening – and to stay alive in the rough streets of Arkham.

Contains:
- A Complete Deck of Arkham Adventure Cards and Other World Cards
- Eight Investigators and Four Ancient Ones
- Twenty-Five Event Cards and Thirty Mythos Cards
- Eight Memberships and Twelve Skill Cards

This is not a standalone product. A copy of the Elder Sign Core Set is required to play.

SKU 9781616619190
Model # SL16
Barcode # 9781616619190
Brand Fantasy Flight Games
Shipping Weight 0.5000kg
Assembled Length 0.040m
Assembled Height 0.190m
Assembled Width 0.005m

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