Left Continue shopping
Your Order

You have no items in your cart

Please check Product Inventory on each item to check the current delivery time frames, a large amount of our stock ships from our supplier which can take up to 14 days to dispatch.

Currency

Albions Ransom Worm of Sixty Winters

$2999 NZD
Tax included. Shipping calculated at checkout.
Default

Please note the location of your stock location listed below:

Product Inventory
loading..

We have run out of stock for this item.

Product Availability, Due Date & Pre-Order Information

This product is: Available

The next shipment to our supplier is due:

The release date for this product is: -

Description

Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the sequel to Albion’s Ransom: Little Girl Lost. An Esoterrorist weather control ritual has brought sudden blizzards and extreme temperatures to an unsuspecting England. This they hope will be the first stage of the Fimbulvetr of Norse mythology – a dreadful winter that lasts three full years and heralds Ragnarok, the Viking apocalypse. You are the American team – brought in as experts in your field – that failed to stop that ritual. Now only you can prevent the Esoterrorists from causing irreparable damage to the Membrane. In a hazardous chase across a snow-covered Britain, facing sinister cultists, terrifying bikers and ordinary people taking desperate measures to survive the extraordinary circumstances, you must use all your resourcefulness just to carry on. Featuring additional adventure seeds by Matthew Sanderson which focus on individual tales of horror to personalise the impact of Britain under snow, Worms of Sixty Winters allows your players to fully experience the breakdown of society in the Esoterrorists’ greatest threat to the Membrane. Given one final chance to make things right, can you prevent the Esoterrorist plot to unleash Fimbulvetr?

Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the sequel to Albion’s Ransom: Little Girl Lost. An Esoterrorist weather control ritual has brought sudden blizzards and extreme temperatures to an unsuspecting England. This they hope will be the first stage of the Fimbulvetr of Norse mythology – a dreadful winter that lasts three full years and heralds Ragnarok, the Viking apocalypse. You are the American team – brought in as experts in your field – that failed to stop that ritual. Now only you can prevent the Esoterrorists from causing irreparable damage to the Membrane. In a hazardous chase across a snow-covered Britain, facing sinister cultists, terrifying bikers and ordinary people taking desperate measures to survive the extraordinary circumstances, you must use all your resourcefulness just to carry on. Featuring additional adventure seeds by Matthew Sanderson which focus on individual tales of horror to personalise the impact of Britain under snow, Worms of Sixty Winters allows your players to fully experience the breakdown of society in the Esoterrorists’ greatest threat to the Membrane. Given one final chance to make things right, can you prevent the Esoterrorist plot to unleash Fimbulvetr?