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I Would Kill Hitler 0.907 kg

$6999
Tax included, shipping and discounts calculated at checkout.


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The first game made out of spite!

The game is simple! Players answer "What Would You Do?" to original hypotheticals using cards in their hands to complete their story! Play is similar to other party card games (rotating judge, point based system)

1. All players have 5 Plot Cards in hand.
2. Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.
3. There will be one judge per round who will read the Hypothetical Card to the group.
4. Players then select one Plot Card from their hand. They MUST incorporate it into their story.
5. The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.
6. The winning player keeps the hypothetical card to track their score.
7. After a player collects 5 Hypothetical Cards, that player wins the game.

The game is inspired by an improv warm up exercise the creators play before performances, but has been fine tuned and workshopped to be EXTREMELY approachable.

What connects the creators most though is spite. Spite for a man it was too hard to do. Spite for a man that ruined our night with his narcissism. Every copy we sell is in spite of him.

Key product features

Publisher: Black Site Studios
Release Date:
Discontinued:

Specifications

  • Current Supplier Availibility
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Black Site Studios

I Would Kill Hitler

$6999

The first game made out of spite!

The game is simple! Players answer "What Would You Do?" to original hypotheticals using cards in their hands to complete their story! Play is similar to other party card games (rotating judge, point based system)

1. All players have 5 Plot Cards in hand.
2. Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.
3. There will be one judge per round who will read the Hypothetical Card to the group.
4. Players then select one Plot Card from their hand. They MUST incorporate it into their story.
5. The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.
6. The winning player keeps the hypothetical card to track their score.
7. After a player collects 5 Hypothetical Cards, that player wins the game.

The game is inspired by an improv warm up exercise the creators play before performances, but has been fine tuned and workshopped to be EXTREMELY approachable.

What connects the creators most though is spite. Spite for a man it was too hard to do. Spite for a man that ruined our night with his narcissism. Every copy we sell is in spite of him.

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